Creating learning activities on-the-go

This page offers a list of resources and activities to help seize learning opportunities using mobile technology as they emerge during workplace learning (WPL) placements:

  1. Problem-solving approach to identifying learning opportunities with mobile technology
  2. GPS for WPL resources

Read more about how to make the most of mobile technology to seize learning opportunities as they emerge…

downloadDownload these sample tasks and activities as a ‘doc’ file.

1/ Problem-solving approach to identifying learning opportunities with mobile technology

To help students identify learning opportunities with mobile technology, their WPL tasks could be scaffolded as described in the table below to:

  • address the opportunity to collaborate with peers across settings;
  • identify common or shared problems; and/or
  • reduce the feeling of isolation through connected collaboration.

table1

The stages and activities in this table draw on Ambrose & Harris[1] prototypical stages of design thinking. They present a generic design thinking process that could be applied to large/complex co-design tasks. It may need to be simplified for smaller tasks and/or adapted for specific media or task design (e.g. creating a resource using Scoop.it).

2/ GPS for WPL resources

For more relevant bite size information, tasks and further reading, refer students to the following links in the GPS for WPL, an online resource for students to navigate the WPL landscape with mobile technology:

downloadDownload these sample tasks and activities as a ‘doc’ file.

References

[1] Ambrose, G., & Harris, P. (2010). Basics Design 08: Design Thinking. Lausanne, Switzerland: AVA Publishing SA, pp.12-28.